AI Insights · Timothy · October 2025
Top 5 Interactive Story Games in Europe Q3 2025
Explore the performance of Europe's leading interactive story games in Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, interactive story games continued to captivate audiences across Europe on a unified platform. Data from Sensor Tower highlights intriguing trends in downloads, revenue, and active users for the top five games in this category.
Family Life! by SUPERSONIC STUDIOS LTD saw a peak in weekly downloads at 161.8K in mid-July, followed by a gradual decline to 64.3K by the end of September. Revenue reached a high of approximately $3.5K in late July, but decreased to around $2.2K by the quarter's end. Active users decreased from 800.2K to 416.1K over the same period.
Episode - Choose Your Story maintained a stable download trend early in the quarter, with numbers around 34K, but experienced a decline to 19.7K by late September. Revenue remained relatively steady, hovering around $60K, with a slight dip towards the end of the quarter. Active users dropped from 198.5K to 127K.
Become Office Queen experienced consistent weekly downloads of about 38K initially, tapering off to 19.2K by the end of the quarter. Revenue was minimal, peaking at $83 in mid-July, while active user numbers remained stable around 625K.
Love Island: The Game from Fusebox Games started strong with downloads of 62.4K, but these decreased to 8.1K by late September. Revenue saw a significant drop from $191.8K to approximately $36K. However, active users remained robust, fluctuating around 145K.
Lastly, Love and Deepspace recorded steady downloads of about 32K initially, declining to 18.2K by the quarter's end. Revenue varied significantly, with a peak at nearly $981K in late June, ending at $499K. Active users remained relatively stable, ending the quarter at 232K.
For more detailed insights and trends, visit Sensor Tower.